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ZBrush

Course

Advanced Program in Game Art and Design

This course introduces the principles of game art and design, from brainstorming concepts and building engaging worlds to creating characters, environments and visual assets. Students explore colour, composition, storytelling, user experience and level design while learning industry tools and workflows. Through practical projects, they develop a portfolio and the skills for collaborative game development.

Course

Advanced Program in Game Art and Design with Specialization

This advanced program develops the creative and technical skills needed to build compelling game worlds and experiences. Explore concept art, character and environment design, 3D modelling, animation, game design principles and industry-standard tools. With a focused specialization, practical projects and portfolio development, prepare for opportunities across game art, design and interactive media.

Course

Advanced Program in Game Design

This programme covers game art and design across mobile and video game workflows. Learners study production documents, visual development, interface design and animation before building mobile assets and Unity projects. The advanced stage develops Maya assets, sculpting, materials and Unreal levels, with portfolio projects connecting each pathway to practical production.

Course

Trinity

Trinity combines digital art, animation, visual effects and game development within one programme. Students progress through design, media production, modelling, surfaces and character animation before exploring Unreal cinematics, procedural effects and compositing. The final pathway develops interactive game systems, interfaces and audio, bringing training together through portfolio and demonstration projects.

Course

Master in ZBrush

Learn digital sculpting, character modelling and detailed 3D asset creation using ZBrush. Sculpt realistic characters, creatures and detailed models for games, films and animation.

Course

Advanced Program in Animation with Unreal Engine

This programme combines visual design, animation and real time filmmaking. Students progress from illustration, storyboarding and media editing to Maya modelling, sculpting, surface creation and character animation. The final term introduces virtual production, Unreal cinematics and MetaHuman characters, supported by portfolio projects and preparation for creative careers in digital production.

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  • Flexible batches and EMI options
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