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Maya

Course

Advanced Program in Game Art and Design

This course introduces the principles of game art and design, from brainstorming concepts and building engaging worlds to creating characters, environments and visual assets. Students explore colour, composition, storytelling, user experience and level design while learning industry tools and workflows. Through practical projects, they develop a portfolio and the skills for collaborative game development.

Course

Advanced Program in Game Art and Design with Specialization

This advanced program develops the creative and technical skills needed to build compelling game worlds and experiences. Explore concept art, character and environment design, 3D modelling, animation, game design principles and industry-standard tools. With a focused specialization, practical projects and portfolio development, prepare for opportunities across game art, design and interactive media.

Course

Master in Maya

The Master in Maya is a professional-grade programme that prepares students to be industry-ready 3D artists using Autodesk Maya. It covers the full CGI pipeline, from asset modelling and texturing to character rigging, animation and dynamic simulations (nCloth, XGen), with Arnold rendering. Hands-on projects build a professional demo reel for animation, game and VFX careers.

Course

Advanced Digital Graphics and Animation with Maya

This programme develops digital media and Maya production skills through two stages. Students first study visual storytelling, colour, character design, image editing, sound, video and motion graphics. They then build three dimensional assets, apply textures, illuminate scenes, create character rigs and animate, completing a portfolio and preparing for creative careers.

Course

Advance 3D Animation

This short programme develops practical three dimensional production skills using Autodesk Maya. Its published pathway covers modelling, texturing, lighting, rendering, rigging and character animation, then extends to dynamics and camera tracking. Structured assignments and portfolio development help learners understand how individual tasks connect within professional animation and visual effects workflows.

Course

Advanced Program in Game Design

This programme covers game art and design across mobile and video game workflows. Learners study production documents, visual development, interface design and animation before building mobile assets and Unity projects. The advanced stage develops Maya assets, sculpting, materials and Unreal levels, with portfolio projects connecting each pathway to practical production.

Course

Trinity

Trinity combines digital art, animation, visual effects and game development within one programme. Students progress through design, media production, modelling, surfaces and character animation before exploring Unreal cinematics, procedural effects and compositing. The final pathway develops interactive game systems, interfaces and audio, bringing training together through portfolio and demonstration projects.

Course

Advanced Program in Animation with Unreal Engine

This programme combines visual design, animation and real time filmmaking. Students progress from illustration, storyboarding and media editing to Maya modelling, sculpting, surface creation and character animation. The final term introduces virtual production, Unreal cinematics and MetaHuman characters, supported by portfolio projects and preparation for creative careers in digital production.

Course

Advanced Program in Animation and VFX

This programme connects creative media production with three dimensional animation and visual effects. Learners study cinematography, design, editing, sound and motion graphics before creating assets, textures, lighting, rigs and animation in Maya. Advanced work covers simulations, Houdini effects, rotoscoping, tracking and Nuke compositing, ending with portfolio development and career preparation.

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