Games are made by teams with very different skills. Knowing the roles helps you aim your learning.
The creative roles
Concept artists define the look, environment and character artists build it, and animators bring it to life. Level designers and game designers decide how it plays.
The technical roles
Technical artists connect art to the engine, and programmers build systems and tools. Even artists benefit from understanding how an engine handles their work.
- Pick one engine and build small playable projects
- Keep scope tiny: one mechanic, one level
- Show your process, not only the final screenshot
A tiny finished game beats a huge unfinished one.
Build before you apply
A small finished game or level shows more than a long list of tools. Studios look for people who can take something from idea to playable.
[Demo] Stand-in article written for the design. Replace it with Arena’s own article before launch (CI-46).